I've been monitoring the site and just joined in immediately when the account creation became available. :)
At this thread there were two possibilities of how to go on about the project:
1. play a complete game with two egines with a command line chess interface to control the egines
In this case one game is one WU.
2. play a single move with one engine and use the result to generate the input for the next move.
In this scenario a single move (in sense of chess it's a half move).
In my opinion the scenario 2 is a lot better. It's a case of a breadth-first search as opposed to the first scenario, a depth-first approach.
(I just realized that actually I don't know but I've allowed myself to assume that BFS is the way that chess-engines generally use?)
If the aim of this project is to develop an opening book database for Chess960, then I think there's no point in playing complete games if we just have a good evaluation algorithm, right? (At least at first - the opening book would be expanded later, possibly first on the interesting openings only. Some heuristics would have to be developed to fresh out the 'interesting' ones).
The information about this project is somewhat cluttered around the site and the forums and I was a bit disappointed when there was no new post explaining the current state of the project when the account creation was re-enabled.
What I think should be done is have each workunit include a starting position and one move. Then the task would be to calculate all moves within, say, 10 or 11 ply. These should be reasonable, judging by the fact how fast Chessmaster 9 does the "Solve for mate" command (the first 5 ply in a second or so, the 6th ply in another and the 7th ply in some two minutes on my already a rather old Athlon XP 1700+ / 1 GB). Next plies always take exponentially large time, but until 10 ply I think it goes in total of under 10 hours anyway.
Please excuse me, I don't mean to sound like a know-it-all, I've just been following the conversations here and been urging to ask my questions and maybe even give my opinions, but without an account I've been unable to do so. :/
Communication usually fails, except by accident.